Miyamoto: Manpower for HD development was ‘underestimated’

Nintendo’s Shigeru Miyamoto pointed to Nintendo’s struggles in adapting to HD development when explaining the company’s Wii U software timeline during a recent Q&A session with shareholders. “When it comes to the scale of software development, Wii U with HD graphics requires about twice the human resources than before,” Miyamoto said.

“We may have underestimated the scale of this change and as a result, the overall software development took more time than originally anticipated just as we tried to polish the software at the completion phase of development,” he said. Miyamoto also discussed Pikmin 3, which will launch on August 4 in North America. The game was confirmed in 2008 for Wii before its development was moved to the Wii U.

“We are almost out of this phase, and we are also trying to create something unique utilizing an easier development approach called ‘Nintendo Web Framework,'” Miyamoto added. The Nintendo Web Framework was announced at GDC this year, and allows developers to use HTML 5, JavaScript and CSS to create Wii U apps.


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Film maker. Video game historian. Will put more in here this section soon!
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